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File: //proc/self/root/opt/go/pkg/mod/go.mongodb.org/[email protected]/event/monitoring.go
// Copyright (C) MongoDB, Inc. 2017-present.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at http://www.apache.org/licenses/LICENSE-2.0

package event // import "go.mongodb.org/mongo-driver/event"

import (
	"context"
	"time"

	"go.mongodb.org/mongo-driver/bson"
	"go.mongodb.org/mongo-driver/bson/primitive"
	"go.mongodb.org/mongo-driver/mongo/address"
	"go.mongodb.org/mongo-driver/mongo/description"
)

// CommandStartedEvent represents an event generated when a command is sent to a server.
type CommandStartedEvent struct {
	Command      bson.Raw
	DatabaseName string
	CommandName  string
	RequestID    int64
	ConnectionID string
	// ServerConnectionID contains the connection ID from the server of the operation. If the server does not return
	// this value (e.g. on MDB < 4.2), it is unset. If the server connection ID would cause an int32 overflow, then
	// then this field will be nil.
	//
	// Deprecated: Use ServerConnectionID64.
	ServerConnectionID *int32
	// ServerConnectionID64 contains the connection ID from the server of the operation. If the server does not
	// return this value (e.g. on MDB < 4.2), it is unset.
	ServerConnectionID64 *int64
	// ServiceID contains the ID of the server to which the command was sent if it is running behind a load balancer.
	// Otherwise, it is unset.
	ServiceID *primitive.ObjectID
}

// CommandFinishedEvent represents a generic command finishing.
type CommandFinishedEvent struct {
	// Deprecated: Use Duration instead.
	DurationNanos int64
	Duration      time.Duration
	CommandName   string
	DatabaseName  string
	RequestID     int64
	ConnectionID  string
	// ServerConnectionID contains the connection ID from the server of the operation. If the server does not return
	// this value (e.g. on MDB < 4.2), it is unset.If the server connection ID would cause an int32 overflow, then
	// this field will be nil.
	//
	// Deprecated: Use ServerConnectionID64.
	ServerConnectionID *int32
	// ServerConnectionID64 contains the connection ID from the server of the operation. If the server does not
	// return this value (e.g. on MDB < 4.2), it is unset.
	ServerConnectionID64 *int64
	// ServiceID contains the ID of the server to which the command was sent if it is running behind a load balancer.
	// Otherwise, it is unset.
	ServiceID *primitive.ObjectID
}

// CommandSucceededEvent represents an event generated when a command's execution succeeds.
type CommandSucceededEvent struct {
	CommandFinishedEvent
	Reply bson.Raw
}

// CommandFailedEvent represents an event generated when a command's execution fails.
type CommandFailedEvent struct {
	CommandFinishedEvent
	Failure string
}

// CommandMonitor represents a monitor that is triggered for different events.
type CommandMonitor struct {
	Started   func(context.Context, *CommandStartedEvent)
	Succeeded func(context.Context, *CommandSucceededEvent)
	Failed    func(context.Context, *CommandFailedEvent)
}

// strings for pool command monitoring reasons
const (
	ReasonIdle              = "idle"
	ReasonPoolClosed        = "poolClosed"
	ReasonStale             = "stale"
	ReasonConnectionErrored = "connectionError"
	ReasonTimedOut          = "timeout"
	ReasonError             = "error"
)

// strings for pool command monitoring types
const (
	PoolCreated        = "ConnectionPoolCreated"
	PoolReady          = "ConnectionPoolReady"
	PoolCleared        = "ConnectionPoolCleared"
	PoolClosedEvent    = "ConnectionPoolClosed"
	ConnectionCreated  = "ConnectionCreated"
	ConnectionReady    = "ConnectionReady"
	ConnectionClosed   = "ConnectionClosed"
	GetStarted         = "ConnectionCheckOutStarted"
	GetFailed          = "ConnectionCheckOutFailed"
	GetSucceeded       = "ConnectionCheckedOut"
	ConnectionReturned = "ConnectionCheckedIn"
)

// MonitorPoolOptions contains pool options as formatted in pool events
type MonitorPoolOptions struct {
	MaxPoolSize        uint64 `json:"maxPoolSize"`
	MinPoolSize        uint64 `json:"minPoolSize"`
	WaitQueueTimeoutMS uint64 `json:"maxIdleTimeMS"`
}

// PoolEvent contains all information summarizing a pool event
type PoolEvent struct {
	Type         string              `json:"type"`
	Address      string              `json:"address"`
	ConnectionID uint64              `json:"connectionId"`
	PoolOptions  *MonitorPoolOptions `json:"options"`
	Reason       string              `json:"reason"`
	// ServiceID is only set if the Type is PoolCleared and the server is deployed behind a load balancer. This field
	// can be used to distinguish between individual servers in a load balanced deployment.
	ServiceID    *primitive.ObjectID `json:"serviceId"`
	Interruption bool                `json:"interruptInUseConnections"`
	Error        error               `json:"error"`
}

// PoolMonitor is a function that allows the user to gain access to events occurring in the pool
type PoolMonitor struct {
	Event func(*PoolEvent)
}

// ServerDescriptionChangedEvent represents a server description change.
type ServerDescriptionChangedEvent struct {
	Address             address.Address
	TopologyID          primitive.ObjectID // A unique identifier for the topology this server is a part of
	PreviousDescription description.Server
	NewDescription      description.Server
}

// ServerOpeningEvent is an event generated when the server is initialized.
type ServerOpeningEvent struct {
	Address    address.Address
	TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of
}

// ServerClosedEvent is an event generated when the server is closed.
type ServerClosedEvent struct {
	Address    address.Address
	TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of
}

// TopologyDescriptionChangedEvent represents a topology description change.
type TopologyDescriptionChangedEvent struct {
	TopologyID          primitive.ObjectID // A unique identifier for the topology this server is a part of
	PreviousDescription description.Topology
	NewDescription      description.Topology
}

// TopologyOpeningEvent is an event generated when the topology is initialized.
type TopologyOpeningEvent struct {
	TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of
}

// TopologyClosedEvent is an event generated when the topology is closed.
type TopologyClosedEvent struct {
	TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of
}

// ServerHeartbeatStartedEvent is an event generated when the heartbeat is started.
type ServerHeartbeatStartedEvent struct {
	ConnectionID string // The address this heartbeat was sent to with a unique identifier
	Awaited      bool   // If this heartbeat was awaitable
}

// ServerHeartbeatSucceededEvent is an event generated when the heartbeat succeeds.
type ServerHeartbeatSucceededEvent struct {
	// Deprecated: Use Duration instead.
	DurationNanos int64
	Duration      time.Duration
	Reply         description.Server
	ConnectionID  string // The address this heartbeat was sent to with a unique identifier
	Awaited       bool   // If this heartbeat was awaitable
}

// ServerHeartbeatFailedEvent is an event generated when the heartbeat fails.
type ServerHeartbeatFailedEvent struct {
	// Deprecated: Use Duration instead.
	DurationNanos int64
	Duration      time.Duration
	Failure       error
	ConnectionID  string // The address this heartbeat was sent to with a unique identifier
	Awaited       bool   // If this heartbeat was awaitable
}

// ServerMonitor represents a monitor that is triggered for different server events. The client
// will monitor changes on the MongoDB deployment it is connected to, and this monitor reports
// the changes in the client's representation of the deployment. The topology represents the
// overall deployment, and heartbeats are sent to individual servers to check their current status.
type ServerMonitor struct {
	ServerDescriptionChanged func(*ServerDescriptionChangedEvent)
	ServerOpening            func(*ServerOpeningEvent)
	ServerClosed             func(*ServerClosedEvent)
	// TopologyDescriptionChanged is called when the topology is locked, so the callback should
	// not attempt any operation that requires server selection on the same client.
	TopologyDescriptionChanged func(*TopologyDescriptionChangedEvent)
	TopologyOpening            func(*TopologyOpeningEvent)
	TopologyClosed             func(*TopologyClosedEvent)
	ServerHeartbeatStarted     func(*ServerHeartbeatStartedEvent)
	ServerHeartbeatSucceeded   func(*ServerHeartbeatSucceededEvent)
	ServerHeartbeatFailed      func(*ServerHeartbeatFailedEvent)
}