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/**

 * @license Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.

 * For licensing, see LICENSE.md or http://ckeditor.com/license

 */



/**

 * @fileOverview Contains the third and last part of the {@link CKEDITOR} object

 *		definition.

 */



/** @class CKEDITOR */



// Remove the CKEDITOR.loadFullCore reference defined on ckeditor_basic.

delete CKEDITOR.loadFullCore;



/**

 * Stores references to all editor instances created. The name of the properties

 * in this object correspond to instance names, and their values contain the

 * {@link CKEDITOR.editor} object representing them.

 *

 *		alert( CKEDITOR.instances.editor1.name ); // 'editor1'

 *

 * @property {Object}

 */

CKEDITOR.instances = {};



/**

 * The document of the window storing the CKEDITOR object.

 *

 *		alert( CKEDITOR.document.getBody().getName() ); // 'body'

 *

 * @property {CKEDITOR.dom.document}

 */

CKEDITOR.document = new CKEDITOR.dom.document( document );



/**

 * Adds an editor instance to the global {@link CKEDITOR} object. This function

 * is available for internal use mainly.

 *

 * @param {CKEDITOR.editor} editor The editor instance to be added.

 */

CKEDITOR.add = function( editor ) {

	CKEDITOR.instances[ editor.name ] = editor;



	editor.on( 'focus', function() {

		if ( CKEDITOR.currentInstance != editor ) {

			CKEDITOR.currentInstance = editor;

			CKEDITOR.fire( 'currentInstance' );

		}

	});



	editor.on( 'blur', function() {

		if ( CKEDITOR.currentInstance == editor ) {

			CKEDITOR.currentInstance = null;

			CKEDITOR.fire( 'currentInstance' );

		}

	});



	CKEDITOR.fire( 'instance', null, editor );

};



/**

 * Removes an editor instance from the global {@link CKEDITOR} object. This function

 * is available for internal use only. External code must use {@link CKEDITOR.editor#method-destroy}.

 *

 * @private

 * @param {CKEDITOR.editor} editor The editor instance to be removed.

 */

CKEDITOR.remove = function( editor ) {

	delete CKEDITOR.instances[ editor.name ];

};



(function() {

	var tpls = {};



	/**

	 * Adds a named {@link CKEDITOR.template} instance to be reused among all editors.

	 * This will return the existing one if a template with same name is already

	 * defined. Additionally, it fires the "template" event to allow template source customization.

	 *

	 * @param {String} name The name which identifies a UI template.

	 * @param {String} source The source string for constructing this template.

	 * @returns {CKEDITOR.template} The created template instance.

	 */

	CKEDITOR.addTemplate = function( name, source ) {

		var tpl = tpls[ name ];

		if ( tpl )

			return tpl;



		// Make it possible to customize the template through event.

		var params = { name: name, source: source };

		CKEDITOR.fire( 'template', params );



		return ( tpls[ name ] = new CKEDITOR.template( params.source ) );

	};



	/**

	 * Retrieves a defined template created with {@link CKEDITOR#addTemplate}.

	 *

	 * @param {String} name The template name.

	 */

	CKEDITOR.getTemplate = function( name ) {

		return tpls[ name ];

	};

})();



(function() {

	var styles = [];



	/**

	 * Adds CSS rules to be appended to the editor document.

	 * This method is mostly used by plugins to add custom styles to the editor

	 * document. For basic content styling the `contents.css` file should be

	 * used instead.

	 *

	 * **Note:** This function should be called before the creation of editor instances.

	 *

	 *		// Add styles for all headings inside editable contents.

	 *		CKEDITOR.addCss( '.cke_editable h1,.cke_editable h2,.cke_editable h3 { border-bottom: 1px dotted red }' );

	 *

	 * @param {String} css The style rules to be appended.

	 * @see CKEDITOR.config#contentsCss

	 */

	CKEDITOR.addCss = function( css ) {

		styles.push( css );

	};



	/**

	 * Returns a string will all CSS rules passed to the {@link CKEDITOR#addCss} method.

	 *

	 * @returns {String} A string containing CSS rules.

	 */

	CKEDITOR.getCss = function() {

		return styles.join( '\n' );

	};

})();



// Perform global clean up to free as much memory as possible

// when there are no instances left

CKEDITOR.on( 'instanceDestroyed', function() {

	if ( CKEDITOR.tools.isEmpty( this.instances ) )

		CKEDITOR.fire( 'reset' );

});



// Load the bootstrap script.

CKEDITOR.loader.load( '_bootstrap' ); // %REMOVE_LINE%



// Tri-state constants.

/**

 * Used to indicate the ON or ACTIVE state.

 *

 * @readonly

 * @property {Number} [=1]

 */

CKEDITOR.TRISTATE_ON = 1;



/**

 * Used to indicate the OFF or INACTIVE state.

 *

 * @readonly

 * @property {Number} [=2]

 */

CKEDITOR.TRISTATE_OFF = 2;



/**

 * Used to indicate the DISABLED state.

 *

 * @readonly

 * @property {Number} [=0]

 */

CKEDITOR.TRISTATE_DISABLED = 0;



/**

 * The editor which is currently active (has user focus).

 *

 *		function showCurrentEditorName() {

 *			if ( CKEDITOR.currentInstance )

 *				alert( CKEDITOR.currentInstance.name );

 *			else

 *				alert( 'Please focus an editor first.' );

 *		}

 *

 * @property {CKEDITOR.editor} currentInstance

 * @see CKEDITOR#event-currentInstance

 */



/**

 * Fired when the CKEDITOR.currentInstance object reference changes. This may

 * happen when setting the focus on different editor instances in the page.

 *

 *		var editor; // A variable to store a reference to the current editor.

 *		CKEDITOR.on( 'currentInstance', function() {

 *			editor = CKEDITOR.currentInstance;

 *		} );

 *

 * @event currentInstance

 */



/**

 * Fired when the last instance has been destroyed. This event is used to perform

 * global memory cleanup.

 *

 * @event reset

 */